Jeff Easley's box art for the SSI/Westwood 1st-person CRPG Eye of the Beholder. Some liberties are taken, but isn't that always necessarily the case in textmode matters? (Well, no: sit tight for the shell script pictures of sprites from pixelart games.)
But first let's change gears with a most likely machine-generated (they don't much care about the finer points of how the sausage is made over at DA) ASCII art logo by pxkittylovexq for the Sega Saturn game Nights:
And since this is now the preferred medium for indie hipsterism, how about a nice hot helping of Super Meat Boy?
Of course, it doesn't have to be rendered as ANSI to make an impact: Simon Belmont is left (by emgrte) as ASCII here and loving it!
The terminal shell scripting continues apace, hdquote working on a Pac-Man in progress here...
And a more substantial piece: "Usual Suspects" by m00ks13:
Yes, my friends, we're out of the trough and into the victory lap! Since I haven't played it yet, I failed to pick up on this Blocktronics Mass Effect ANSI by Aaron Frick:Jon "Slothy" Shiring. I'm very glad I found it (in the unlikeliest of places!) because I like it quite a bit more than the other one I saw: You previously saw him on this very blog cranking out enormous quantities of Iron Maiden-inspired ANSI art circa 1992 as The Necromancer, but he is back, he has found DeviantArt, he has uploaded many of his old ANSIs there, and a "recent" film has moved him to step back in the saddle: the film is GET LAMP by the same Jason Scott who runs (also the subject of a previous installment of VG textmode art) textfiles.com (this vintage computing ghetto really is a small world, isn't it?), a film which makes as its subject the text adventure, specifically as perfected in its commercial era by the company Infocom, purveyors of eg. Zork. (Incidentally, before GET LAMP, Jason Scott also made The BBS documentary, including an entire section entitled ARTSCENE, dedicated to those old bones I spend so much time disturbing here. One of my teenaged compositions even appears in it briefly!)
And that's all for now, video game textmode fans! But fear not: I still have a dozen or so posts's worth of this stuff hanging around in the queue -- in time I will be discharging all of it, but also visiting other related subjects dear to my heart. This one just, er, jumped the queue due to the quantity of curious and quality material, vintage and current, that presented itself relevant to this series. It came unexpected to the door and knocked so very hard I simply couldn't say no!