While Reset Survivor isn't exclusively a textmode video game art specialist, he is as close as this scene has to one. In this larger piece (R5-KFC.ANS), virtuosic visual vignettes are interspersed with snatches of beat'em up video game history. I won't show you the whole thing, but let's zoom in on our three moments here:
The interesting thing about all of this textmode video game sprite art adaptation is that the standard MS-DOS textmode, at 80 columns x25 lines, used rectangular cells instead of square ones. (The less-used 80x50 mode had square cells, but I don't think we have featured a single work in that aspect ratio; it was distinctly unfashionable.) NES games, of course, had square pixels. That means that the hard work the viewer isn't appreciating is not just producing something that looks like the original, but making something originally formed out of square blocks using only rectangular ones.call for submissions (deadline: Oct 15!) for the 21st anniversary artpack collection of my own artgroup, Mistigris. As you can see, we cast a wide net. Join us, won't you?